Sunday, 23 October 2011

Bump map












Go back in to Photoshop and start the ear texture again. Next is to do the bump map. I have created a gray background and on the texture layer, click image, adjustments and select desaturate to lose the colour information. 













Go back to image, adjustments and click level. Drag the first and the last tap right at the edge.












Go to filter, other and click high pass, and set the value to 2.1.












Go back to 3d max, open material editor and apply the bump map at the maps panel, then set the value to 5.
 











Next task is to clean up the bump map. Select the clone tool and go around all the edge, so we can remove the seams. 












To make the skin texture more realistic, I go back to 3d max material editor, go to bump map and from the bitmap button choose mix, and keep the old map as sub map. At the empty colour 2 chooses noise.
 











Inside noise, choose noise type fractal and size 0.101. Go back out to the mix parameters and have the mix amount to 100.  













After render the skin still need to be improved, so I have to go back to the noise map and increase the tiling of x and y to 3, so as you can see above, the skin is more smooth. 













Next is to change the mix amount, so it goes well with the skin.













Then I need to add detail to the lips.













Back in Photoshop I have decided to add more detail to the lips, so I create a new layer, select the brush tool, turn the opacity down to 20% and use white and black colours to draw lines on the lips, and use the blur tool to blur out the lines. 
























After adding detail to the lip using bump map.

Skin texture












 In Photoshop open none and create a new layer, rename it guide and fill the background with blue, because it different colour to the texture. On the background layer press ctrl a to select all and ctrl c to copy it, press ctrl q to turn on quick mask and past the background in to the guide layer.  












Go to select modify border and choose 4 for the border width, so if I zoom out I can still see all of the lines. 












Click as vector mask to remove everything that I haven’t selected.














Right click and apply layer mask.













Use the lasso tool to select the area I want, then copy and paste it to the uvmap.












Use the lasso tool to get the skin from the side, paste the skin to the none map and click edit, transform and flip horizontal, so I can use it for my right hand side of the face.    












If the skin doesn’t fit, I can use wrap to transform the shape of the skin.
 












After all the skins are in place, I can use the patch to join different part of skin together.












Use the lasso tool to copy one part of the skins and paste it to fill in any gaps, I can turn the opacity down to help me see which part it overlap and use the eraser tool to erase parts that are overlapping.   
 











If the gaps are too small I can use the cone tool to cover it up. 













Do the same to the ear by copying skin from the photos.












Whole face 












To add the inside eye skin colour, I have use the normal map to see the folded inner layer and highlight it using the brush tool.












Hide normal map and I have choose to use the colour that is similar to the skin inside my eye to fill in the gap. Use the blur tool to finish off.  


After I have finished the skin texture, I discovered that the ear skin colour doesn’t match with the skin on the face. So I decided to go back to 3d max, open edit in the unwrap uvw, scale and move the ear back in to the head, then weld the vertices of the head and ear together.  Render and save the new none map.