Using the reference image as a guide, create a cylinder for the handle, convert to editable poly and turn on polygon selection and select the top of the cylinder then use bevel to create the curve in shape at the top, for the bottom I have use inset and extrude to create a thinner cylinder.
Create a thin box and convert to editable poly, turn on polygon selection and use extrude to create new set of polygon and use vertex mode to create the slightly curved in end. Two more boxes was then created for the body.
Another box was then created and convert to editable poly, turn on polygon selection and select the edges of the front side, then extrude a new set of polygon. Switch to vertex mode and move the vertices back, to create a pointed curve shape and by using edge mode, chamfer, to smooth out the corner. symmetry was then applied to finish the model.
For the pointed part, I have simply created a cone and clone it.
Open material editor, at the map panel apply raytrace at refection to create the metal effect and assign it to the model.
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