Thursday 8 December 2011

Human




Many thanks to Stephen very very kind offer for his head and hand models. Have save me the time to remake them for my human body model.



Using a human body reference image as a guide, a box is created and converted to editable poly. Using vertex selection and polygon selection to change the shape of the box to match the image body shape and extrude any extra part like the legs and arms. 











The hand and head is then imported to the scene and by matching the vertex using swift loop, the heads and head is then attached and welded to the body. 













Use the material ID's to set the ID's to the body and use multi/sub object to assign different material on the body. 











Biped

The biped is then applied to the body and using physique to link the biped and body together, then using envelope to make sure all the body part are link to the biped.  

Redo Hand

After looking the body in the scene, the owner of the hands decided, the hands don't look good enough, so I went back to the model and redo the hands and I have also use Unwarp UVW to create a more realist hand by using the owner real hand skin texture for the material, just like what people did for creating the head.













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