Thursday 8 December 2011

Outside


New Technique: Noise, UVW mapping and tile mapping. 

Grass
A plane is created from the top view and apply new technique Noise to the plane to create a uneven surface.











Grave stone
Grave stone is then created by using box and converted to editable poly, vertex mood is then selected to change the shape of the box. Smoothing groups is then used to create different shape of grave.












Un warp UVW are then applied to map out the texture.












Stone path
The stone path is then created from a plane with the stone texture, however the bitmap look repeat it self, when assigned to the plane, so I have use Photoshop to edit the bitmap, by cut it in half and join it by top to bottom, then path them together and repeat it to left to right. This is new technique of tile mapping.










Red lion
Next is the pub opposite the guildhall. Import the red lion image in 3d max and assign it to an plane.










Convert the plane to editable poly, new technique UVW mapping is applied to the plane. Swift loop and vertex mode is selected to remove extra information in the image. Boarder mode is then selected all the edge around the plane. Hold down shift and drag the plane backward to create the depth.










To add the depth for the window and door, polygon mode is then selected and extrude inward.
 









Apply Unwarp UVW and map the texture that has been stretched. 












Road
The last models I need for the outside scene are the road, but the road I found doesn't match what I wanted, so I open the image in Photoshop and add two yellow lines next to it.










Create an plane and assign the image to the model. 
 
 








No comments:

Post a Comment