To change material with this modifier, I created a sphere and apply a blue material, right click on the sphere and select clone, apply a red material and slice on to the new sphere, click remove bottom from the slice parameters, and use the move tool to drag the slice plane.
Monday, 24 October 2011
Slice
To change material with this modifier, I created a sphere and apply a blue material, right click on the sphere and select clone, apply a red material and slice on to the new sphere, click remove bottom from the slice parameters, and use the move tool to drag the slice plane.
Sunday, 23 October 2011
Finchingfield
Finchingfield is on the 8 miles North of
Great Dunmow in Essex. Views of the well known green, pond, cottages and church are often to be
found on calendars, chocolate boxes, tea towels, postcards, jigsaws and the
like. It has been described as "the most photographed village in
England".
With it's earliest
history dating from Roman times, Finchingfield has a colourful past (and
present) and has won prizes in competitions for "prettiness." Indeed, it is
oft spoken of as "the most photographed village in England." The village
has been used as a backdrop in print and video commercials, was featured in
the television series "somebody," and was recently host to the BBC Breakfast
programme in a piece about the importance of village greens.
Finchingfield is well served by a variety of churches. Architecturally, the most notable is St. John the Baptist C. of E. Church. The oldest part of the church fabric is the tower which was constructed in the Norman era. The interior of the church boasts a wealth of stained glass and tapestries, many of them in honour of loved ones who have passed on. Well worth a visit!
The Guildhall, is currently closed as a major renovation project is in the planning and fundraising stage.
The Green at Finchingfield is the centrepiece of the village. The picturesque pond provides a home for a variety of ducks and a gaggle of geese with attitude. From the green one can see the Norman tower of St. John the Baptist church, the windmill, and an array of thatched cottages and buildings from centuries past. We are fortunate to have a selection of shops in the village which provide endless opportunities for browsing and buying.
The windmill dates from approximately 1790 and is located in an area of the village known as "Duck End". It is classified as a "Post Mill" because the mill pivots on a central post so that the whole mill can be turned to face the wind regardless of the direction. Although the windmill is operational, it is not in use. The workings and internal space of the windmill can be viewed on selected Sundays throughout the summer.
Finchingfield is well served by a variety of churches. Architecturally, the most notable is St. John the Baptist C. of E. Church. The oldest part of the church fabric is the tower which was constructed in the Norman era. The interior of the church boasts a wealth of stained glass and tapestries, many of them in honour of loved ones who have passed on. Well worth a visit!
The Guildhall, is currently closed as a major renovation project is in the planning and fundraising stage.
The Green at Finchingfield is the centrepiece of the village. The picturesque pond provides a home for a variety of ducks and a gaggle of geese with attitude. From the green one can see the Norman tower of St. John the Baptist church, the windmill, and an array of thatched cottages and buildings from centuries past. We are fortunate to have a selection of shops in the village which provide endless opportunities for browsing and buying.
The windmill dates from approximately 1790 and is located in an area of the village known as "Duck End". It is classified as a "Post Mill" because the mill pivots on a central post so that the whole mill can be turned to face the wind regardless of the direction. Although the windmill is operational, it is not in use. The workings and internal space of the windmill can be viewed on selected Sundays throughout the summer.
Roger Beckwith 2000
Around the village
2002
http://www.btinternet.com/~roger.beckwith/Finchingfield/Village.htm
[Internet]
[06/10/2011]
The red lion
Finchingfield
2011
http://www.theredlionfinchingfield.com/village.aspx
[Internet]
[06/10/2011]
Around the village
2002
http://www.btinternet.com/~roger.beckwith/Finchingfield/Village.htm
[Internet]
[06/10/2011]
The red lion
Finchingfield
2011
http://www.theredlionfinchingfield.com/village.aspx
[Internet]
[06/10/2011]
Hair and morpher
Apply hair and fur from the modifier list, select polygon and highlight the area that I want to have hair. At the general parameters, I can choose the hair length and thickness of the hair and use the material parameters to choose the hair colour. Click on the style hair button to cut the hair or to brush it.
Delete turbosmooth and hair modifier, hold down shift to create two more head. I have made one of the head with open mouth and one with
eye brows up. Select back to the first head and apply morpher from the modifier
list from the empty box click pick object from scene, and choose one box for
mouth, one for eye brows, then apply back turbosmooth.
Final
Specular
In Photoshop copy and paste the bump map layer and name is specular, click image, adjustments and select level, drag the taps, so the image goes black.
Create a new layer and select the brush tool, set lighten for the mode, low opacity and choose the brush size I want, then just draw on the areas that will be more shiny then the other.
After I have finished with drawing on the face, I select filter, blur and choose Gaussian blur, then choose the value so the lines will blend in with each other.
If some parts are too shiny, I can just use the lasso tool to select the area I want, click image, adjustments and select brightness/ contrast and just turn the brightness down.
Just use the blur to clean up the edge of the modify part and save as spec.psd.
Go back to 3d max and at the map panel, click specular level and open bitmap, choose spec.psd.
Back to Photoshop, click filter, texture and texturizer, change value of the scale and relief and press ok.
After texturizer.
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